| General information | |
|---|---|
| Global rank: | 4992 |
| Name: |
|
| Symbol: | RED |
| Current coin price (MXN): | 0.000677 $ |
| Last hour: | arrow_upward6.28 % |
| Last 24 hours: | arrow_downward-50.40 % |
| Last 7 days: | 56.89 %trending_up |
| Capitalisation (MXN): | 0.000000 $ |
| Volume 24h (MXN): | 149 180.12 $ |
| Available supply: | 0.000000 RED |
| Total coin supply: | -1 RED |
| Start date: | 2022-06-30 |
RED/Mexican Peso (RED/MXN) price chart
RED/Mexican Peso (RED/MXN) capitalisation and volume charts
RED TOKEN (RED) is a digital asset developed under the Red Token ECONOMY project. This project aims to create a holistic entertainment platform that expands from Tokyo to the global digital and physical world, amplifying Japan's gaming culture globally. The RED TOKEN serves to revitalize fan communities and support the growth of high-quality entertainment content both in Japan and worldwide. The project features "RED° TOKYO TOWER," one of Japan's largest e-sports amusement and event facilities, which exhibits a wide range of entertainment content daily.
RED TOKEN (RED) was launched by FIDA, Inc. and TOKYO ESPORTS GATE, Inc. The two companies came together with a shared vision of creating a unique entertainment platform that could bring Japan's vibrant gaming spirit to the world.
RED TOKEN (RED) serves multiple purposes in the entertainment ecosystem. It can be used as an incentive for fans, rewarding them for promoting content and attracting new users. It is also used to facilitate non-fungible token (NFT) sales, helping content providers issue NFTs as proof of community participation, manage their communities, and design ticket NFTs for physical events. Moreover, the RED TOKEN helps streamline e-commerce activities like NFT ownership verification for exclusive product sales to NFT holders. Content providers can purchase tokens and distribute them as rewards to fans for their contributions. Fans can also buy tokens to access exclusive products and services or participate in fan communities. Other utilities include use as a payment method for day-to-day purchases and voting on various aspects in games, such as character selection or new product development directions. This mechanism facilitates two-way communication between content and fans, boosting content value and enhancing fan engagement.