Refract

Refract (RFR)

Full information about Refract (RFR). Current Refract price in CNY, RFR open/close rates, Refract history charts, Refract market capitalization and volume.

1 RFR = 4 324.82 ¥ Chinese Yuan (CNY)
620.1571968 CNY

Last updated: 2021-06-01 23:23:08 UTC - about 5 years ago 1 USD = 6.973750 CNY

General information
Global rank:4583
Name: Refract Refract
Symbol:RFR
Current coin price (CNY):4 324.82 ¥
Last hour:arrow_upward0.170 %
Last 24 hours:arrow_downward-2.25 %
Last 7 days:-3.76 %trending_down
Capitalisation (CNY):0.000000 ¥
Volume 24h (CNY):1 464.49 ¥
Available supply:0.000000 RFR
Total coin supply:-1 RFR
Start date:2017-09-26
Last updated: 2021-06-01 23:23:08 UTC - about 5 years ago

Refract/Chinese Yuan (RFR/CNY) price chart

Refract/Chinese Yuan (RFR/CNY) capitalisation and volume charts

What is it?

Refereum (RFR) is a utility token based on the Ethereum blockchain. Its primary purpose is to reward users in a decentralized manner and to incentivize user engagement and activities within the broader Refereum ecosystem.

The Refereum project aims to overhaul traditional marketing channels by directly connecting game developers, influencers, and consumers through a blockchain-based reward system. This platform rewards its participants with RFR tokens for performing activities like streaming, watching, and sharing content related to video games. By doing so, it aims to create a decentralized network that can benefit all involved parties and eliminate the need for intermediaries.

What is it used for?

RFR tokens are primarily used as a medium of exchange within the Refereum platform. Users can earn these tokens by completing tasks such as streaming, playing, and promoting video games. The tokens can then be used to purchase in-game items, access exclusive content, or be traded on various cryptocurrency exchanges for other digital assets.

Who created it?

Refereum was created by Dylan Jones, who previously worked in the gaming industry. He envisioned Refereum as a way to reduce the cost of selling games, to increase the efficacy of marketing budgets, and to reward individuals more directly for sharing their passion for gaming.